Doodles (unfinished / old / fun things)
The prototype of my 3D platformer, Last Echo.You traverse a world frozen in time, collecting echo fragments in an attempt to bring it all back.It's a combat-less platformer with a focus on tight platforming, simple puzzles and speed trials.This is my main area of focus nowadays.
Smol Quest is procedurally generated, tile-based rpg-lite. You explore a world made up of tiles, engage in combat and solve some puzzles.I didn't get as far as I would have liked too, a bit farther than the video shows, can't justify working on it any more for now.
Yani is a puzzle platformer that explores duality.Your body can move independent of your head but the world is only ever observed by what your head, so leaving your head behind will cause your body to loop across the screen.
Loot Box Museum was an AC-style community sim where you're Blathers from AC, you run a museum and buy more loot to put in it from adventurers.A jab at loot box economics in games, instead of removing loot as gameplay and putting it in microtransactions. It's the reverse, the game is only loot boxes haha
Music Thing was a tiny procedural music visualiser toy where you can adjust music instruments and watch the environment respond.It might be buggy nowadays but it can still be downloaded from Itch: HERE

Heyooo, I'm Joe >:DI make games, art and music. I really, really like making small interactive worlds.I also like running, helping out where I can and the colour yellow!
2019 - 22
Games Designer | SockMonkey Studios
2019
Short Animator Gig | Cartoon Network
2018 - 19
Junior Designer | SockMonkey Studios
2017 - 18
MA in Games Development
3D Games Artist Intern | SockMonkey Studios
2013 - 16
BA in Games Animation with 1st Class Honours
2012
Won WorldSkills UK Gold Medal for Games Development
2011
I was a Salad Chef for a year.. a Chef... of Salad!